Those Damn Tannens

Those Damn Tannens

Due to lameness, today’s strip will be postponed. Sorry!

Love,
Noah


I’ve completed the main storyline of Red Dead Redemption.

First, a caveat. As a lover of both spaghetti westerns, and The Dark Tower series by Stephen King, I’m predisposed to enjoying nearly anything that involves a gunslinger. I really feel, however, that this game overshadowed that predisposition with its inherent awesomeness.

The landscape is wonderful, and it goes on forever. Everything that you can do is a game unto its own. There’s hunting. There’s gambling. There’s horse breaking. There’s ranching, bounty hunting, flower picking, train jumping, cadaver dragging, animal husbandry (not really), and the list goes on. I’ve spent at least 3 hours just playing poker because I like the thrill of cheating at cards without getting caught, especially when a gunfight is the “punishment” for failure.

Sure, many of the missions are variations of staple classics. DeadEye (read: BulletTime) makes it all better. Lining up 22 separate rifle shots in slow motion and then giving your character the go ahead to unleash hell as you watch rustlers turned out of saddle, thieves flung over balconies, and murderers dropped into the dirt makes the task of, “Go here, kill these” much more entertaining than it should be.

Lassoing and hogtying people? So much fun. Placing their hogtied body on the train tracks and watching the results. Interesting.

This game is both THE sandbox game and THE “western” game. If you have an interest in either and haven’t played this yet, you’re missing out.


People don’t seem to like the Lost finale. Personally, I only liked half of it.

Spoilers ahead, but really…why wouldn’t you have watched this by now?

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via Kotaku –> Valve Teases Upcoming Mac Announcement, Not So Subtly

Fuck. Yes.


Somewhere around 3:00am on Sunday morning, before the PS3 Fat Meltdown, I finished my initial play through of Heavy Rain.

It’s bloody brilliant.

Let’s start things off with a bit of clarification; Heavy Rain is not what I would call a “game”. It certainly has game elements, but I would definitely classify it more as interactive storytelling. If you’re looking to do what you want to do, when you want to do it, you’ll need to look towards a different game on the local retailer’s rack.

With that out of the way, let’s get to why I love Heavy Rain so much, and why I think that interactive storytelling should be a new staple in every gamer’s diet. Be warned, there’s a very minor spoiler after this jump, but nothing that is experience ruining.

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